Mount Changes
Big(ish) update today:
The mount code has been entirely re-written. With any luck, however, the 'player-end' experience should not be much different than it is now.
That being said, there ARE some differences, mostly to do with called flymounts:
- Using a whistle to call a mount no longer ties you to that mount. In other words, the mount doesn't belong to you. You can call 5 at once if you want. Removing the whistle will not make the mount disappear. BUT...
- Flying mounts WILL disappear immediately when you dismount. This means no tethering, keeping track of where you left your mount, saving the mount when you quit, etc. You use it, and when you dismount, it vanishes.
- Additionally, any fly mount called but not mounted will disappear in two ticks (unless mounted).
- You might find that the stamina of certain fly mounts has been changed - this was necessary to accomodate the new code (and is for the better, believe me).
- Non-flying land mounts will not disappear when dismounted, and, if you quit while mounted, the mob will remain in the room in which you quit (unless mounted by someone else, killed, etc. - just like a normal mob).
Other than that, flying mounts should act as they always have. Any whistles or other callmount items you have will continue to work. Problems such as mounts with negative stamina, mounts that duplicate after a copyover, etc. should not happen now - if they do, please, bugreport it.
Ael.
[This is huge, folks - Fern]
No comments:
Post a Comment